Spellbinders are masters of life and death.
In addition to keeping people alive with powerful methods of healing, Spellbinders can enter a deep trance to enhance their healing abilities, and walk the plane of undeath to use deadly words of power to smite their enemies.
Trance is a stance Spellbinder can use to supercharge their healing actions. When the Spellbinder Trances, they attune themselves to the power of Essence greatly improving the power of their healing spells. However, this comes at the cost of offensive power by reducing the effect of their Wrath actions.
Deathwalk allows the Spellbinder to slip into a state of undeath. While in this state the Spellbinder becomes very durable and difficult for opponents to affect. Additionally their power with Wrath based actions is increased. Walking the plane of undeath comes at a price, as the Spellbinder's effectiveness with healing actions is greatly reduced.
Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the Spellbinder places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the Spellbinder from using other Word actions for a time due to their significant drain placed on the speaker.
Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the Spellbinder, but always have significant impact.
A Spellbinder is a master of healing and life, and a powerful adversary on the battlefield. A Spellbinder can use his own natural essence to breathe life into their allies, and his wrath to reign destruction on his foes.
A Spellbinder specializing in Empowerment will find themselves the masters of fate and healers of many. This specialization allows the Spellbinder fortify their party and provides healing boosts to their Embraces, allowing the Spellbinder to stop the inevitable harm coming to their allies.
A specializing in Divination is the ultimate damage mitigation ally. Their healing on a single target is without parallel and their ability to shield their friends and stop incoming damage altogether makes them ideally suited to the role of a primary healer.
A Spellbinder specializing in Spellfury will find themselves the harbingers of death itself. This specialization greatly improves the effect of damaging Words and Touches, and also improves the Deathwalk state by adding benefits and removing penalties.
Spellbinders are able to use maces, daggers, staves, and wands. They are restricted to light armor and may not use shields.